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3SECRETS.TXT
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1996-07-14
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~Quake (Secrets)
THE UNOFFICIAL LIST OF QUAKE SECRETS (Final Version)
~Quake Shareware E1M1 Secrets: The Slipgate Complex (6 out of 6)
1. At the beginning of this level, there is a flashing computer
console. Jump on it and shoot at the wall. Then when you approach
it, it opens a secret room that contains *shotgun shells.
2. When first approaching the bridge jump in the water on the right
side and in the tunnel you will find a *health pack. Once on the
platform you will find a *green armor.
NOTE: The locked door can be only opened at the end of the level
near the Exit. Shoot at a wall to your right as you enter the Exit
area.
3. By the first slime pit there is a bright red symbol on a wall.
You should see it once the platform is fully extended. Aim well and
shoot it to reveal a secret room with a *super shotgun.
4. Before the slopping stairs there is a wall with a different
texture to your right. Shoot it to enter a secret room that contains
a *Quad Damage (weapon power-up).
5. This one was the hardest to find. By the third switch on the
slopping stairs there is a secret room above you. The only way to
get there is:
a. Jump on the ledge
b. Jump on the pyramid light.
c. Jump on the actual switch.
Look carefully and you will see three blocks attached to the wall.
You'll need to jump on the one at the far right. (You may want to
save the game before attempting this jump) Now you can use the
blocks as steps to enter the secret room for a *super health pack.
6. Once you get the hidden Biosuit, jump into the slime over that
ledge. To the far right there is a long tunnel that leads to a
secret room you will find *health packs and a *yellow armor.
You used the Biosuit and you don't want to start again?
Then press the ~ key to quickly open the Command Console, type
"God", press Enter and then press the ESC or ~ key again. Now jump
into the slime! :)
~Quake Shareware E1M2 Secrets: Castle of the Damned (3 out of 3)
1. At the start of this level jumped into the water on the right
side. You will see a green colored wall, shoot it and go through the
passage until it leads to a secret room with *health packs and
*shotgun shells.
2. There is a hallway with spikes that shoot from the wall and right
after that a sloped path. On the sloped path shoot the bright red
plaque on the wall and grab the armor. Then jump into the water and
a secret room opens with *nailgun ammo and a *health pack.
3. Close to the silver key door there is a wall that is slightly
out, push it to open a secret room with a *Quad Damage (weapon
power-up).
~Quake Shareware E1M3 Secrets: The Necropolis (3 out of 3)
1. Jump over the left side of the bridge. You will find a small
entrance on your left, shoot the wall to reveal a secret room that
contains *rockets and *health pack. Then exit the room and take the
elevator up for a *green armor.
2. One of the flat walls by the shallow water area (where the gold
key is located) has an underwater hole. You'll find a secret room
with the *Ring of Shadows.
3. In the Gold Key area after the shallow water area you'll find a
room with two huge doors, before going in, climb the blocks on the
wall behind you and press the block image on the wall to reveal some
doors containing *health packs, *shotgun shells and *nailgun ammo.
Once you go through the doors you'll need to shoot all the enemies,
including the ones above you, this seems to open the cell that
contains the *armor. Shoot the back wall of the cell to reveal a
teleporter that takes you to the secret area above containing
*rockets.
~Quake Shareware E1M4 Secrets: The Grisly Grotto (3 out of 3)
1. Enter the circular staircase and shoot the two red markings on
the wall for a *yellow armor.
2. Dive in the slime and swim towards the right and you'll see a
small opening in the rocks. Enter the opening and swim up to enter a
secret room with *rockets.
3. After completing the sequence by pushing down the blocks that
trigger the spikes, jumping through both side openings and pressing
the small blocks on the walls. You'll see a message saying "A secret
cave has just opened". Now dive back in the slime and you'll find a
big cave opening that leads to a secret room with a *grenade
launcher.
Going through the teleporter in the secret room leads to the secret
mission!
~Quake Shareware Secret Level E1M8: Ziggurat Vertigo (2 of 2)
1. Get the Pentagram of Protection. While facing the small pyramid
jump into the lava to the right side of the small platform. Move
back and you will start to sink. There is an opening to your right
that leads to a secret room that contains the *Quad Damage (weapon
power-up) and *health packs.
2. Past the Exit teleporter there is a wall that does not match.
Shoot it to reveal a secret room with *nailgun ammo.
~Quake Shareware E1M5 Secrets: Gloom Keep (5 out of 5)
1. Jump from the right side of the bridge into the slime. On your
right there is a small cave in the rocks that leads to a secret room
containing *health packs and *nailgun ammo.
2. After exiting the slime enter through the side small entrance.
From the top of the stairs, jump to the stairs ledge, then
'fast-jump' to the "L" shaped ledge and then jump across to the top
of the structure held by three columns on the far corner. This
secret area has a *green armor and *shotgun shells.
3. Through the main entrance take the right path, there is a room on
your right with a single torch on a pillar. Jump under the torch.
The wall behind the pillar opens revealing a *yellow armor. (thanks
to Ruari at Gaming Central)
4. Now go up the stairs to a circular room with a fading shadow of
Quake on the floor and a floating teleporter. Enter the teleporter
from behind to enter a secret area and obtain a *Quad damage (weapon
power-up).
5. In the final exit room there is a wall that seems slightly out of
place. Shoot the wall to enter a secret room containing a *green
armor.
~Quake Shareware E1M6 Secrets: The Door to Chthon (4 out of 4)
1. From start of level go down the corridor to your left until you
see a small box on the floor with a yellow light on it. Turn right
and walk towards the second small box with the yellow light. Look
up and shoot the red Quake symbol, this opens a room with a lift in
it. Go up and you will be on a ledge. Look down and you'll see
another ledge on the left, jump on it. This secret area contains the
*Quad Damage (weapon power-up). (thanks to Ruari at Gaming Central)
2. Behind the moving wall of spikes there is a hidden teleporter
that leads to secret area that has the *super nailgun and *nailgun
ammo.
3. Once you obtain the Silver Key. Go through the room with a maze
ledge (used to be dark) and press the Quake symbol. You will now
find a glowing red symbol on a pillar. Shoot it and the steps
quietly fold down. This leads to secret room with *rockets.
4. Wait until the steps fold back up revealing a teleporter with
another secret area. Obtain *nailgun ammo and then fast-jump the
ledge for *super health.
~Quake Shareware E1M7 Secrets: The House of Chthon (0 out of 0)
1. Defeat the boss my lowering both electrodes with the side buttons
and electrocute him with the center button.
READ THIS:
All secrets were obtained by Enigma from the Adrenaline Vault
(http://www.avault.com) and some by Ruari from Gaming Central
(http://www.mcb.net/parsec/Welcome.html). Completed 5:04 PM CST
6/24/96
UPLOADED TO COMPUSERVE BY "OUTLAW" ;)
(100627.3326@compuserve.com)